![]() ![]() Though projects like MoltenGL exist, the amount of work that would be required to make Brigador functional on a modern Apple machine will be unjustifiable. From this point on it is only a matter of time until OpenGL itself disappears from Apple's operating systems, and with it the ability to run Brigador. In 2020, Apple announced it was making a major shift from Intel processors to ARM-M1 CPUsīoth of these together mark a fundamental change in how Mac machines function.Apple declared in mid-2018 that it has stopped supporting OpenGL which is the graphics library that Brigador relies on.We hope to address Catalina support at some point - This has been resolved with the Blood Anniversary Update but two major things: Some players have reported being able to play Brigador normally while on MacOS 10.15.6 and above, but please be aware that these are outliers. So the back hatch remained as a kind of engine/repair access point, and I added a separation line on the main hull where the canopy would open.įun trivial: I designed the rear "steps" and utility rails on the back of the Mongoose as both the original way you'd climb up to get into one, but also if you wanted to have regular infantry hitch a ride on the back.Īlso, Brad did edit in a reference to the mogs "standing up" extended leg pose from the game though into the book, which was a nice touch.What platforms is Brigador: Up-Armored Edition available on?Windows, Mac and Linux, but please note that if you're on Mac and updated to Catalina in late 2019 then Brigador: Up-Armored Edition (like many other older titles affected by this) currently falls under the unsupported 32-bit category. Plus, it's a cool visual, even if the back-hatch would be more practical. In the book however there are several important mentions of the canopy being raised, and for all the same reasons I wasn't about to have them deleted, it would affect the story much too negatively. The original mongoose design was intended to have only a fairly claustrophobic entry hatch to the rear, to minimize weak points in the armor. Old flak vest/bulletproof armor often zipped up the middle, which is exactly where you dont want a seam, so you'll notice that most of them have a kind of overlapping velcro design or the seam/zipper is on the side. The other detail was the operation of the hatch. So I slightly amended the design instead, not that sprites for it changed though. I didn't want him to excise the several mentions of them getting tired from slogging it out and other vivid details. So the original design was such that the driver's legs are tucked inside the main shell, and the bottom of the hull has a wedge shape, like you see on MRAPS and the like, as a defense against mines and IEDs.īut it's a fairly important detail in the book (and a more sensible one, in terms of maneuvering around as an armored soldier), the drivers "wear" the suit more directly. No question a setting with powered armor would see plenty of IED style guerrilla attacks, because if you've got powered armor and the other guy doesn't, it's not very fair. So the things that were retconned on the Mog design as a result from the novel were two fairly minor points: the legs and the hatch.įor the original Mongoose, in addition to being my own sort of nod to Kow Yokoyama's classic AFS/SAFS Maschinen Krieger designs, I kept thinking about what you'd want to do to increase survivability. ![]() Hi there! The look of the Mog had already been established but because we wanted Brad to have pretty much free creative reign on the book after establishing the basic parameters of the setting, the tech level, the kind of feeling we were going for, we feel like we get the most out of collaboration when people are allowed to just go and do what they do best. On a side note, I find this pretty cool to be able to learn from the devs' mouth how some of the creative process sorted out and why. At which point did you decided to have a novel made out of your game ? And, while I am at it, how much Buckmaster influenced your designs ? Originally posted by Boss Tweed:Funnily enough it's actually the other way around- Brad's vision for Mogs and other powersuits changed *our* design for them. ![]()
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